Pool lab
A cue ball reaches the cushion.
Imagine the experimental cue ball moving toward the side of the table. The system is not asked to forecast every later bounce across the whole game.
D. D_info ranks the candidate next states by their local continuity: smoothness, energy and momentum consistency, contact constraints, and a small complexity cost.
“Which candidate next state is least discontinuous from the one I am in now?”
E. After that candidate is selected, the table applies friction and dissipation. That post-selection table response is E.
What this shows. The point is not that D rediscovers billiards from nothing. If the wall-reflection family is absent from Ω, D cannot invent it. The content is in the available action families; the ranking comes afterwards.
Open the Pool Lab